﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

// loading管理
public class LoadingMgr : Singleton<LoadingMgr>
{
    GameObject _uiRoot;
    public void Begin()
    {
        //_uiRoot = UIManager.instance.AddUI("UI/Loading/Loading", UILayer.Top);
        //Application.LoadLevel("Loading");
    }

    public void SetProgress(float v)
    {

    }

    public void End()
    {
        UIManager.instance.RemoveUI(_uiRoot, UILayer.Top);
    }
}
